work

my professional experience and projects

Kodable Education - Gameplay Programmer

Remote, San Diego, CA

January 2024 - April 2025

  • -Kodable has a suite of learning apps to teach coding fundamentals, game design, and STEM concepts that are used in over 70% of US Elementary Schools
  • -Develop tools for designers and artists to quickly add content to improve the students' and teachers' experience
  • -Improve analytics and data driven development with A/B testing experiments to allow for informed decisions
  • -Work closely with artists to implement game art and UI designs to improve visual clarity and make the UI more intuitive

Kodable Basics – iOS & Web

iOS and Web game to teach K-3rd grade students how to code

  • Implement new areas and features to increase student retention
  • Add Pets to care for by coding a robot
  • Add completion badges to show students' progress for both teachers, students, and parents

Kodable Creator – Web

Web game to enhance 3rd-5th grade students' coding abilities by making games

  • Develop game design courses to teach coding concepts such as objects, properties, & functions
  • Create challenge mode with randomly generated coding challenges
  • Implement sprite editor to allow students to customize their games further

GravyStack - Programmer

Remote

May 2023 - September 2023

  • -Teach financial literacy to kids through mini games

GravyStack App – iOS & Android

  • Developed mini games for the various financial lessons
  • Implemented minigames from design to full functionality
  • Developed UI framework in Unity Canvas to allow for reusable components
  • Implemented UI to interact with banking API for the parents' experience

Wayforward Technologies - Gameplay Programmer

Remote, Los Angeles, CA

August 2021 - May 2023

  • -Create games and experiences intended for Disney Cruise Line
  • -Implement all gameplay mechanics

Disney Uncharted Adventure – iOS & Android

Location based experience aboard the Disney Wish using a phone as a controller to play games on a digital sign

  • Programmed games for the digital sign using Typescript and Phaser 3
  • Programmed games' controls in Unity with C#
  • Optimized code to run on low end hardware

Genge Gaming Ltd. - Owner and Founder/Gameplay Programmer

Los Angeles, CA

February 2021 - August 2021

  • -Develop games quickly using the Unity game engine
  • -Implement all gameplay mechanics

Double Jump 2 – PC

Platformer created with Unity C# where the player doubles their jumps after completing each world

  • Programmed character physics and input, and enemy behaviors
  • Designed levels, considering difficulty and introducing new mechanics.

Killed By The Guardians – PC

FPS Bullet hell made with Unity C# with procedural levels

  • Programmed player movement and level generation logic
  • Implemented enemies, programmed UI, and created/implemented music

Floor 84 - Gameplay Programmer

Los Angeles, CA

October 2018 - February 2021

  • -Develop games for clients such as Disney, Warner Bros., and Mattel.
  • -Implement UI and Gameplay to the specifications of clients and designers.

Baja Big Air – iOS & Android

Side-scrolling racing game based on the Score Baja Races

  • Used AWS to implement async multiplayer with leaderboards using a REDIS database
  • Worked in Unity to script gameplay and menu systems, programmed physics
  • Created custom Unity editors and inspectors to assist designers
  • Wrote platform specific iOS and Android code

Jumpstart Academy Math - Web

Award-winning online individualized math program that provides parents with engaging Kindergarten through 6th grade activities for their children

  • Implemented games and challenges, as well as systems to pull game and student data to verify answers and rewards