work
my professional experience and projects
Kodable Education - Gameplay Programmer
Remote, San Diego, CA
January 2024 - April 2025
- -Kodable has a suite of learning apps to teach coding fundamentals, game design, and STEM concepts that are used in over 70% of US Elementary Schools
- -Develop tools for designers and artists to quickly add content to improve the students' and teachers' experience
- -Improve analytics and data driven development with A/B testing experiments to allow for informed decisions
- -Work closely with artists to implement game art and UI designs to improve visual clarity and make the UI more intuitive
Kodable Basics – iOS & Web
iOS and Web game to teach K-3rd grade students how to code
- ●Implement new areas and features to increase student retention
- ●Add Pets to care for by coding a robot
- ●Add completion badges to show students' progress for both teachers, students, and parents
Kodable Creator – Web
Web game to enhance 3rd-5th grade students' coding abilities by making games
- ●Develop game design courses to teach coding concepts such as objects, properties, & functions
- ●Create challenge mode with randomly generated coding challenges
- ●Implement sprite editor to allow students to customize their games further
GravyStack - Programmer
Remote
May 2023 - September 2023
- -Teach financial literacy to kids through mini games
GravyStack App – iOS & Android
- ●Developed mini games for the various financial lessons
- ●Implemented minigames from design to full functionality
- ●Developed UI framework in Unity Canvas to allow for reusable components
- ●Implemented UI to interact with banking API for the parents' experience
Wayforward Technologies - Gameplay Programmer
Remote, Los Angeles, CA
August 2021 - May 2023
- -Create games and experiences intended for Disney Cruise Line
- -Implement all gameplay mechanics
Disney Uncharted Adventure – iOS & Android
Location based experience aboard the Disney Wish using a phone as a controller to play games on a digital sign
- ●Programmed games for the digital sign using Typescript and Phaser 3
- ●Programmed games' controls in Unity with C#
- ●Optimized code to run on low end hardware
Genge Gaming Ltd. - Owner and Founder/Gameplay Programmer
Los Angeles, CA
February 2021 - August 2021
- -Develop games quickly using the Unity game engine
- -Implement all gameplay mechanics
Double Jump 2 – PC
Platformer created with Unity C# where the player doubles their jumps after completing each world
- ●Programmed character physics and input, and enemy behaviors
- ●Designed levels, considering difficulty and introducing new mechanics.
Killed By The Guardians – PC
FPS Bullet hell made with Unity C# with procedural levels
- ●Programmed player movement and level generation logic
- ●Implemented enemies, programmed UI, and created/implemented music
Floor 84 - Gameplay Programmer
Los Angeles, CA
October 2018 - February 2021
- -Develop games for clients such as Disney, Warner Bros., and Mattel.
- -Implement UI and Gameplay to the specifications of clients and designers.
Baja Big Air – iOS & Android
Side-scrolling racing game based on the Score Baja Races
- ●Used AWS to implement async multiplayer with leaderboards using a REDIS database
- ●Worked in Unity to script gameplay and menu systems, programmed physics
- ●Created custom Unity editors and inspectors to assist designers
- ●Wrote platform specific iOS and Android code
Jumpstart Academy Math - Web
Award-winning online individualized math program that provides parents with engaging Kindergarten through 6th grade activities for their children
- ●Implemented games and challenges, as well as systems to pull game and student data to verify answers and rewards